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The World of Aranor

The World of Aranor is Darkwulf Studios's custom Dungeons and Dragons world. Generally, Darkwulf Studios games take place in this world unless otherwise stated or requested. This allows all players to build on the existing lore, tie their characters into the world, and have the chance to write themselves into the history of the world. 

As Aranor approaches its third written millennium, the world teeters on the brink of upheaval. The Cult of the Obsidian Order has reemerged, driven by prophecies of the Silent King’s return. Working in secret, they gather powerful artifacts and perform dark rituals, while disturbances in the leylines—manifesting as magical storms and spontaneous portals—stoke fears that Tarnum’s ancient prison is weakening. Across the land, unease grows as these omens suggest that a confrontation with the past is imminent. 


Political and natural tensions also escalate. In the south, the cities of Satun and Donimroth compete for dominance, each vying to shape Aranor’s future. Elburh, ever the bastion against darkness, fortifies its defenses in anticipation of an invasion from the cursed lands of Roude. Meanwhile, the druids of Wyndalan warn of a growing imbalance in nature, sensing a disturbance that could unravel the very fabric of the world.

 

As the Silent King’s shadow grows, Aranor faces an era defined by ancient powers and mortal decisions. The peace of the past is over, and the dawn of a new age, fraught with peril and opportunity, rises. The people of Aranor must confront their haunted legacy and choose whether to reclaim their past or forge an uncertain future.


Aranor stands at a crossroads. Its people have rebuilt, its heroes protect, and its gods guide. Yet, as the Cult of the Obsidian Order stirs and the leylines grow restless, ancient powers threaten to rise again. New heroes must rise to face these challenges, forging alliances across the pantheon and the many factions of the land.


The world of Aranor is one of light and shadow, creation, and destruction, where every choice shapes the land’s destiny. What stories will be told in the next chapter? That remains for its adventurers to decide.

The History of Aranor

The history of Aranor spans beyond written history and into the eons of myth and legend.  In its most ancient history, Aranor's land, sea, and sky were shaped by the Architects, a race of God of immense power and creativity. This time was tainted by avarice, lust for power and dominion, and destruction as one of the Architects: Tarnum the Silent King attempted to seize control of Aranor. This war shattered Aranor and many of its most powerful arcane relics were destroyed. Since that time the Obsidian Order, a cult of Necromancy and Death, has sought to bring Tarnum back to Aranor.

The Pantheon of Aranor

The gods of Aranor are as ancient as the land itself, with legends saying they remnants of the Architects or were born from the magic of the leylines. They are revered across the continent, though their worship varies from region to region. The pantheon of Aranor is not simply worshiped but also woven into everyday life and culture. Followers believe that the gods’ influence is felt wherever the leylines run, and some areas of Aranor are seen as particularly sacred due to their proximity to these magical veins. Each god’s presence is strongest near specific leylines or in regions aligned with their domains, leading to localized rituals and celebrations.

 

The gods are seen as not only creators and destroyers but as reflections of Aranor’s own duality—its beauty and its danger. Their influence is both a source of protection and a reminder of the untamed powers of the world. The followers of each deity form orders, societies, and sects that carry out the gods’ will, often clashing or cooperating in the pursuit of their own divine mandates.

 

As the Cult of the Obsidian Order rises and dark forces gather, some fear that the gods themselves may intervene. Ancient prophecies suggest that if the Silent King were to return, Alara and Vireon would descend to lead a last battle, Mara would record the fate of all involved, and Lyssara would guide souls to their final rest.

Organizations of Aranor

Aranor is a world full of factions, guilds, cults, and orders that wield power and influence. Each organization has its own goals, beliefs, and rivalries.

Cities of Aranor

Aranor is a world full of factions, guilds, cults, and orders that wield power and influence. Each organization has its own goals, beliefs, and rivalries.

Calendar of Aranor

The calendar of Aranor reflects the cultural traditions of the world and the influences of the Pantehon on the people. Each Day, Month, Holiday Week, and even the moons are layered in tradition and meaning for the people of Aranor.

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